DRIP HYDRO+SHOT
DRIP mascot
THE DAILY POWER-UP
HYDRO+SHOT
Hydrogen Infused Water · Cellular Hydration
Start every day at max power.
SEE THE FULL POWER-UP
LOW HP

Game over,
too soon.

200 milligrams of caffeine and a fistful of sugar buys you a couple hours. Then your power bar goes empty, and that is game over. Hydroshot is the 1UP. Zero sugar, zero calories, 75 milligrams of green tea caffeine, and cellular hydration, molecular hydrogen carrying water down to where thirst actually lives.

Plenty of cans will give you a boost. Only one of them is still with you at the final boss.

8-bit energy drink cans surrounded by sugar cubes, crossed out
PLAYER ONE
8-Bit DRIP mascot
8-Bit DRIP

Meet DRIP.

He was a water drop long before any of this, which turned out to be lucky. DRIP grew up in the arcade era dodging everything that lives in the other cans, and he has never once needed a nap afterwards. 4 cans, 4 DRIPs, and a daily habit that feels like picking up a controller, never like taking a supplement.

WHAT'S IN THE CAN

5 ingredients you can actually pronounce.

Turn any other can around and you are reading a chemistry book. This one takes about four seconds. Everything on the back of a Hydroshot had to earn its place.

8-bit pixel art hydrogen molecule
HYDROGEN
8-bit pixel art electrolytes starburst
ELECTRO­LYTES
8-bit pixel art vitamin capsule
VITAMINSB2 B3 B5 B6 B7 B12
8-bit pixel art lightning bolt
NITRIC OXIDE
8-bit pixel art water drop
WATER
PICK YOUR CLASS

Pick your power-up.

An average energy drink only lights 1 meter and drains the other 3. Every Hydroshot fills all 4 meters every time, because underneath the flavors it’s the same benefits. Pick whichever one you feel like today. They all do the same work.

8-bit blue potion flask
HYDRATION
All 4 cans
Cellular hydration, straight to the cell
Most drinks replace what you sweated out and stop there. Cellular hydration goes further in, down to the cell, and it is the bar everything else on this page is standing on.
8-bit red crosshair
FOCUS
Every can
Mental clarity at a cellular level
The three flavors run 75 milligrams of green tea caffeine, clarity without the tremor. The Water gets there on cellular hydration alone. Either way there is no crash coming, because there was never a spike to fall off.
8-bit orange flexed arm
PERFORMANCE
Every can
Supports how the body performs under demand
Support for circulation and cellular function, printed on the front of every can they make. It is the difference between drinking the water and actually using it.
8-bit green shield
RECOVERY
Every can
Supports recovery and oxidative balance
Molecular hydrogen works as a selective antioxidant, a bar the sugar cans were never able to fill.
INVENTORY

4 ways to love it.

Crisp WATER. Zesty LEMON LIME. Sweet STRAWBERRY. Juicy ORANGE.

Delicious, good for you, and every can delivers cellular hydration.

Hydroshot WATER can standing beside a glowing 8-bit block water
WATER · HYDROGEN INFUSED · ZERO CAFFEINE
Hydroshot STRAWBERRY can standing beside a glowing 8-bit block strawberry
STRAWBERRY · HYDROGEN INFUSED · 75MG GREEN TEA CAFFEINE
Hydroshot ORANGE can standing beside a glowing 8-bit block orange
ORANGE · HYDROGEN INFUSED · 75MG GREEN TEA CAFFEINE
Hydroshot LEMON LIME can standing beside a glowing 8-bit block lemon lime
LEMON LIME · HYDROGEN INFUSED · 75MG GREEN TEA CAFFEINE
AD BREAK

The ads speak for themselves.

One built for the feed, one built for print. Ready to run.

Hydroshot magazine ad: Start every day at Max Power
PRINT
SOCIAL MEDIA REEL
THE SHOP

Built for endcaps.

Cases, singles and a squad of DRIP plushies in every flavor color. The nostalgia stops people dead in their tracks, because it looks like something they loved once. This is what the arcade campaign looks like the day it lands in the store.

Hydroshot retail endcap with neon brand tower, canisters and DRIP plushies
Neon brand tower · aisle endcap
Hydroshot branded cooler built as a retro arcade cabinet with a joystick door handle
The cooler that eats quarters · arcade cabinet fridge
LOOT

Collect the squad.

Every flavor has a big soft DRIP of its own, and none of them are easy to put down. They end up beside the monitor, which turns a desk into DRIP HQ and gives the brand a second thing to sell and a streamer something to feature on camera.

College girl at the arcade hugging the blue DRIP plush in front of the DRIP cabinet

Soft enough to hug,
big enough to fight over.

The original blue DRIP reps the Water can. He’s big enough to be a pillow and soft enough that nobody hands him back. Every flavor has one, and nobody stops at one.

Water DRIP plush, the original blue
Water DRIP
Strawberry DRIP plush
Strawberry DRIP
Orange DRIP plush
Orange DRIP
Lemon Lime DRIP plush
Lemon Lime DRIP
PLAYER 2

The stream deserves a better can.

Nobody asks more of a can than gamers, and nobody has been given less. The gamer fuel aisle runs on 200 milligram sugar bombs, and CRASH has ended more ranked runs than any opponent ever will. Hydroshot walks into that lobby with 75 milligrams of green tea caffeine, 0 sugar and cellular hydration that holds, which is exactly what steady aim wants at 2 AM.

For creators, the ad unit is one section down and it plays. Stream DRIP's Max Power Run, race chat on the leaderboard, run a charity speedrun where the Emma Foundation wins either way. DRIP's costume system was built for collab drops, so a creator skin is a color swap, and a code goes on the can. And for the e-athletes: every jersey in esports already carries an energy logo. Official hydration reads fresher.

A four-player esports team mid-match at a stadium tournament, a Hydroshot can on the desk
The main stage runs on hydration.

THE NEXT MARKET

Esports is where the sugar money lives.

Hydroshot is already winning with athletes and fitness people. Meanwhile the players and streamers are on camera eight hours a day, holding whatever can sits next to the keyboard, and today that can is a sugar bomb. That seat is open, and this whole arcade campaign was built to take it.

We would not be walking in empty-handed. Rodrigo “UL1BARRI” Ulibarri is a reigning world champion with a decade at the top of EA FC, FaZe Clan, LA Galaxy and Mexico on his resume, and seven years on the ESPN desk. He is a close friend of ours and one phone call away. The first official cellular hydration jersey in esports could be on a world champion by next season.

Rodrigo UL1BARRI Ulibarri walking out under stadium lights in the Mexico Quetzales kit
UL1BARRI with the full Mexico Quetzales squad on the arena pitch
The Quetzales arena stage in full production lights
UL1BARRI competing at the match stations

If this direction has legs, the full plan is ready to build.

BONUS STAGE — NOW PLAYABLE

DRIP's Max Power Run.

A BABYCAKES DESIGN STUDIO ORIGINAL GAME
DRIP's Max Power Run playing on a Hydroshot arcade cabinet TAP TO PLAY

Product placement runs the other direction here. The game is the product education, and the game itself is the placement. Every world on the label is a level, every problem the can solves is a villain, and a full playthrough walks the player through the entire label without one second of it feeling like an ad.

WORLD 1 · THE THIRSTLANDS

VS card: DRIP versus Bone Dry and Crampy in the Thirstlands
DRIP vs BONE DRY & CRAMPY. Dehydration, walking around in person.

A desert full of what running dry does to a body. Beat it, and the card at the end says what DRIP came to fix:

End card: Water flavor, HYDRATION
WATER · HYDRATION. The first bar on the can, earned.

WORLD 2 · SLUMBERLAND

VS card: DRIP versus Snoozer and Jitters in Slumberland
DRIP vs SNOOZER & JITTERS. Sleepiness itself, and the fake cure that twitches.
End card: Lemon Lime flavor, FOCUS
LEMON LIME · FOCUS. A clear head in a loud world.

WORLD 3 · SUGAR SWAMP

VS card: DRIP versus Slumps and Sugar Belly in Sugar Swamp
DRIP vs SLUMPS & SUGAR BELLY. The symptoms that come with every sugar bomb energy drink.
End card: Strawberry flavor, PERFORMANCE
STRAWBERRY · PERFORMANCE. Sweet and refreshing without the crash.

WORLD 4 · BURNOUT CANYON

VS card: DRIP versus Burn Out and Fumes in Burnout Canyon
DRIP vs BURN OUT & FUMES. The running-on-empty henchmen.
End card: Orange flavor, RECOVERY
ORANGE · RECOVERY. Come back from anything.

THE MAIN EVENT · BURNOUT PEAK

VS card: DRIP versus THE CRASH at Burnout Peak
DRIP vs THE CRASH. Every symptom in the game, fused into the main villain itself.
Final card: MAX POWER, cellular hydration fulfilled
Beat the crash and the label completes: MAX POWER.

THE GIVE

DRIP brings Dr. Christopher Delbridge and the Emma Foundation kids their Hydroshot outside the clinic
Every level ends here: Dr. Christopher Delbridge, the Emma Foundation kids, and a cold round of Hydroshot.

No speech, no logo wall. DRIP shows up, Dr. Delbridge and the kids each get a Hydroshot, and everybody drinks together before the next world opens. Anyone who knows what Hydroshot does for kids will recognize the moment. Nobody else needs it explained.

Why it works: nobody reads a label. Everybody finishes a boss fight. By the time a player beats the game they know every benefit Hydroshot delivers and every flavor in the lineup, and they learned it all from the villains they stomped. DRIP never kills anybody, either. Every enemy turns back into a person, because every enemy was just somebody who needed cellular hydration.

EVERY DAY'S A BOSS FIGHT.
COME POWERED UP.